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Hello I am 
Saxon Aguilar

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3D Diarama

This project is a 3D diorama of a cozy home, focused on warmth, mood, and atmosphere. I developed the “Cozy Home” concept and reference board to guide the layout and feeling of the space. All assets were modeled in Auto-desk Maya, then textured and assembled into the final scene. The lighting creates a soft, dark environment lit by the fireplace, emphasizing environment design, lighting, and visual storytelling to evoke comfort and warmth.

3D Modeling

This project is a detailed recreation of a Nintendo 3DS XL, modeled in Auto-desk Maya and textured in Substance Painter. I focused on capturing the form, proportions, and surface details to keep the model realistic and true to the original device. The final render highlights both technical modeling skills and strong attention to detail.

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Level

Design

This project focuses on designing a 3D environment in Unreal Engine 5. Inspired by in-game worlds, I used reference materials to shape the layout and composition. The concept is a highland oasis floating above the clouds—an isolated, dreamlike place reachable only by flight. My goal was to create an immersive space that feels alive while balancing visual storytelling using assets from FAB, Unreal’s marketplace.

3D ANIMATION

3D animated reel built with established production rigs, bringing cinematic energy to life through performance. Using a sound bite sourced from YouTube, the characters reenact a scene from the movie Rush Hour, delivering expressive lip-sync and dynamic body movement to capture the timing, humor, and personality of the original moment.

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Ilean

This project brings a 3D character concept to life using Blender and Autodesk Maya. The character, Ilean, is designed as a mechanic, with her look and details shaped to reflect her role and personality. The entire model was built in a low-poly style to give her a distinctive, stylized appearance while emphasizing character and charm.

Modeus

​This project brings a 3D character to life using Blender and Autodesk Maya. Modeus in an existing character from a game called “Helltaker”. This highlights the process of brining this game to life through sculpting all the way to the final rendition.

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Cayd

This project features Cayd, an original 3D character created in Photoshop, Procreate, and Blender. I developed his personality, silhouette, and world through sketches and color studies, then brought him to life as a fully realized 3D model. This projects is me starting my abilities to 3D model characters.

Prior projects above showcase my skills after time and practice with creating characters.

Guild Harbor
 

This project explores the art of storytelling without words, inviting viewers to interpret the narrative for themselves. Through composition, form, and visual cues alone, the scene suggests a story while leaving its meaning open-ended. All models were created in Auto-desk Maya and carefully prepared for 3D printing, transforming the digital concept into a tangible, physical piece.

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Pathway to Success
 

This project was a collaborative effort to create an event for a Nike art competition, where I focused on designing the signage and shaping how people engaged with the experience. From visual direction to interactive elements, my work helped guide attendees through the event while reinforcing the energy and creativity of the competition.

Billy Butterfield's

This team project focused on building a full brand identity for a client’s ice cream emporium. I developed the brand energizers and storyboarded the restaurant’s theme to shape the customer experience. By translating the client’s vision into a clear visual narrative, I helped create a cohesive, fun, and memorable brand experience.

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Stater Bros Infograph

This project was a collaboration with stater bros to come up for an infographic design. This infograph was to inform employees of MDM forms aswell as how to properly send an email.​

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My Project

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2026 by Saxon Aguilar

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